# ShenZhen YangLiMing Electronics Technology Co., Ltd

> Reevol Source machine-readable supplier card. Profile URL: https://source.reevol.com/en/suppliers/shenzhen-yangliming-electronics-technology/. Locale: en.

## Identity
- Legal name (en): ShenZhen YangLiMing Electronics Technology Co., Ltd
- Legal name (zh-CN): 扬立铭电子科技
- Aliases: 扬立铭电子科技
- Business type: manufacturer
- Location: 深圳市, China

## Industry
- Primary: Toys
- Sub-industries: Gaming, Consumer Electronics, Handheld game players, Video game consoles, Mobile game controllers, Gaming Products
- HS codes: 9504

## Digital footprint
- Visibility score (0-100): 0

## Summary
What we know: Manufacturer of gaming and consumer electronics products based in Shenzhen, China (verified by business type and country) Produces handheld game players, video game consoles, and mobile game controllers (verified by industry tags) HS codes 9504, 8471, 8517 align with toys, sports equipment, and electronic gaming devices (based on HS codes)

What the data suggests: Broad industry classification may obscure core product focus - HS codes suggest primary specialization in gaming hardware rather than all six tagged categories (suggested by HS codes vs. industry tags mismatch) Active manufacturing capability in consumer electronics and gaming peripherals typical of Shenzhen-based suppliers in this segment (suggested by location and product categories)

Data flags: This profile is tagged across 6 industries. The HS codes more narrowly suggest toys and sports equipment.

Not yet verified: Website, Certifications, Trade fairs, Export markets, Production capacity, Year founded, Team size.

Verify ShenZhen YangLiMing Electronics Technology Co., Ltd before reaching out - Reevol returns a verification brief within 24 hours.

## Provenance
- Last enriched: 2026-03-21T04:48:31.310Z
- AI content last generated: 2026-05-20T17:59:38.775Z
- Source: Reevol Source (https://source.reevol.com). Underlying data from Reevol, sourced from public business registries, trade-fair exhibitor lists, certification bodies, and digital footprint.
- License: see https://source.reevol.com/en/methodology/
